Audio-related wrappings
Renamed public imports in ClassName format
Unity-style component system to use with sily.raylib.gameobject
Window/System configuration. Primarily window flags (aka raylib's FLAG_...)
File/Path manipulation.
Unity-style GameObject. Intended to be heavily used with sily.raylib.component module.
Raygui wrapper, possibly will move to other module.
Raylib input wrapper with addition of sily.raylib.input.virtual which allows to track several kinds of input as axis/joy.
Imports traceLog as log and logLevels as enums
Raylib-related math utils.
Monitor related utils
General physics module. Possibly sily.raylib.physics3d will move here.
2D physics module.
3D physics module.
Renamed public imports in three-char format.
This module contains everything related to render. Core rendering is in sily.raylib.render.engine and has primary render functions like sily.raylib.render.engine.setCamera.
Resource management package. Contains sily.raylib.resource.manager, to automate loading/unloading resources, and wrappers for all major raylib resources.
Window creation and manipulation utils
A simple wrapper for raylib-d package.
Also contains sily.raylib.component and sily.raylib.gameobject to simplify game creation.
sily.raylib module itself contains public imports to all modules. If you would prefer to import them in renamed (xxx.) format, then import sily.raylib.renamed or if you would prefer to have class-like names import sily.raylib.classed instead.
Please also note that mass public import is discouraged and that you mostly should import only what you need.